Eighth Annual Better World Day - Cultivating Gamification for a Better World 2024

Blog Date
Author(s)
Stuart O. Smith, Jr.

Tuesday, October 15, 2024, Eighth Annual Better World Day - Cultivating Gamification for a Better World 2024 at Hyland - Building #3
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Better World Day is an annual conference focused on the latest technology and making the world a better place.

Founded in 2016, Todd Packer and Marc Majers started Better World Day to arm non-profits, educators, students, and technologists with the knowledge to continue their fight for a better world. Located in Cleveland, Ohio the event has provided education on innovative trends such as accessibility, AI, XR, blockchain, user experience, and big data.

Better World Day is brought to you by Leading Hands Through Technology and Workmen’s Circle Educational Center of Ohio.

Discover some of the past events and join us for the next. Have fun!

On Tuesday, October 15, 2024, I was scheduled to be out of town on a backpacking trip that was unfortunately canceled. As that adventure opportunity closed, I was fortunate that another opportunity was presented to me as I was invited to attend the Eighth Annual Better World Day -- Cultivating Gamification for a Better World 2024 -- that took place at Hyland - Building #3 in Westlake.

Looking back at past years in my calendar, I see this is the fifth year I have attended this event. You can learn more about these past events by seeing my 2019 Blockchain blog post here, and seeing videos from online events that I attended with the following dates/topics: 10/15/2020 Social Media and 10/19/2023 AI/XR. I also attended online the 10/20/2022 Metaverse, but it does not have a video. (There is also a video for 10/21/21 Leadership/Culture, but I missed that event.) I added these direct links to past Better World Day events so you can learn more about how technology can be used to help nonprofits.

In this blog post, I will share both my photos and notes from Better World Day 2024. I want to encourage you to learn more so you can help spread the word about this great annual event that provides support to nonprofits! Please be sure to visit the BetterWorldDay.com website!

 

 

Tuesday, October 15, 2024 - Cultivating Gamification for a Better World 2024

TOPIC: GAMIFICATION

Gamification, the integration of game elements and mechanics into non-game contexts, has emerged as a powerful tool across various industries. By harnessing the intrinsic motivations of play and competition, organizations can drive engagement, enhance learning, and foster desired behaviors among their audiences. Whether applied in education, healthcare, or workplace settings, gamification offers a dynamic approach to motivate and incentivize users, making tasks more enjoyable and meaningful. From earning points and badges to unlocking levels and competing on leaderboards, gamification taps into fundamental psychological principles to captivate and inspire participation.

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Speakers for Cultivating Gamification for a Better World 2024

CANDACE BENSON

She is the founder of CampTechOnline.com, a pioneering platform that combines STEM education with gamification to create an engaging, hands-on learning experience. With a passion for making technology accessible and fun, Candace has focused on integrating game-based learning techniques to help learners develop critical tech skills, from coding to digital literacy.

Her mission is to bridge the gap in STEM education by providing innovative, interactive training that empowers individuals and organizations to succeed in the digital age. Leveraging her expertise in both education and technology, Candace champions the use of gamification to make learning more dynamic and enjoyable, helping people of all ages and backgrounds build confidence in their tech abilities.

Through her work at CampTech Inc., Candace continues to inspire a new generation of learners, fostering creativity and curiosity in the rapidly evolving world of STEM.



TOM NEUMANN

He is the Executive Director of Marketing at the Cleveland Clinic in Enterprise Creative Services & Emerging Marketing Technology. He leads enterprise-wide creative arts services in the development of branded multi-media products to meet the diverse needs of multiple audiences. Areas of responsibility include project management, writing/editing, graphic design, medical illustration, video, photography, and print production. His work in emerging marketing technology initially focused on developing the use of Voice for health information through an Alexa skill and Google Assistant action. He was instrumental in the development of the Cleveland Clinic sonic brand (earcon) and the creation of Zen Quest, A Mindful Retreat.

Zen Quest is an interactive experience that combines tools used in gaming and in mindfulness to support wellness. Users of any age can benefit from these practices that help find calm within the chaos and is available on the Roblox platform.

Neumann joined the Cleveland Clinic marketing team in 2017, following the acquisition of Akron General Health System by Cleveland Clinic. He previously served as Chief Marketing officer at Akron General, which also included developing the system-wide strategic plan and overseeing the daily operations of the Akron General Foundation.

Prior to joining Akron General, Neumann directed marketing at Kent State University, Summa Health System and Medical Mutual of Ohio. He began his career as a video producer/director. He is a graduate of Ohio University with a degree in Communications and has an M.B.A. from Kent State University.



JARED BENDIS

He is a technologist, artist, teacher, and game designer from Cleveland, Ohio who specializes in game design, virtual & augmented reality, photography, and interactive & new media. He serves as the Creative New Media Officer at CWRU, where he serves as the senior media expert for the Kelvin Smith Library’s Freedman Center for Digital Scholarship. He received his MFA in Contemporary Dance with a focus in Performance Media from Case Western Reserve University (CWRU), his MA in Art Education from the CWRU and Cleveland Institute of Art (CIA) joint program. From 2021 to 2024, Jared was Associate Professor and Chair of the department of Game Design. Jared also owns ATBOSH Media Limited a publishing company that specializes in traditional print media (books), game design, web design, and app development and design for iOS and Android platforms.

Sponsors for Cultivating Gamification for a Better World 2024

INTERESTED IN SPONSORING OUR EVENT?
Better World Day could not be possible without the support of our sponsors. Thank you for your continued help. Become a sponsor

Thank you to the sponsors who are listed in the image in the above section. Also, see the Better World Day Sponsorship Opportunities web page to learn how you or your company can help support the technology resource education for nonprofit leaders at this annual event.

Here are some of my photos, followed by my notes from the event, and additional information I found while writing this blog post:

I recommend viewing videos in full screen mode.
Please feel free to pause the video to read the interesting facts and to scan the "Play Zen Quest" QR code in the slides!!

 

My notes are rough, but I decided to include them here, since they give you both an idea of some of the points to think about regarding gamification, and information about the presenters:

 

Related Blog Posts

I always like to include a list of related blog posts that may be of interest to the readers of this blog post:

 

I hope this blog post encourages you to attend future Better World Day events! A BIG thank-you to Todd Packer and Marc Majers for gathering such great presenters for the past eight years, and continuing to work to make a better world through technology for local nonprofits.


Disclosure: I received an invitation to attend Better World Day 2024 as a guest of co-organizer Marc Majers. He reached out to invite me via a LinkedIn private message. In addition to attending the program, I enjoyed a pizza dinner that was provided at the start of the event.